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Elevator Action Returns
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Elevator Action Returns : ウィキペディア英語版
Elevator Action Returns

, released as ''Elevator Action II'' in North America, is a side-scrolling action game by Taito originally released for the arcades in as a sequel to the 1983 arcade game ''Elevator Action''. ''Elevator Action Returns'' retains the elevator-based gimmick from the original, but expands and improves on the gameplay system and replaces the spy motif with a new scenario involving a paramilitary team fighting against a terrorist group. The mostly well-received game was ported to the Sega Saturn and released only in Japan as ''Elevator Action² Returns'' in 1997, and later included in ''Taito Legends 2'' compilation release for the PlayStation 2, Windows and Xbox in 2006.
==Gameplay==
The controls consists of an eight-way joystick and two action buttons (shoot and jump). The objective of the game is to enter all the red-colored doors in each stages and then proceed to the exit. If the player misses a door, he or she will not be allowed to go any further after a certain point. Each player has a health gauge that shows the amount of damage that his or her character is allowed to sustain; when the gauge reaches zero, the player will lose a life. Many additions have also been made to the play mechanics thanks to the advancement in technology such as four-way scrolling (the original could only scroll vertically), new moves and weapons for the player, multiple characters and a two-players cooperative mode.
The player can uncover items by destroying objects in the scenery such as trashcans, garbage piles, sandbags and crates. There are also blue-colored doors that will the player a random item through a roulette drawing system. Items include health refills, special firearms, sub-weapons and bonus points. Like in the original game, the player's default weapon is a handgun with unlimited ammunition. However, the player has the option to upgrade to a stronger firearm as well, a missile launcher or a machine gun. If the ammo for either weapon runs out, the player will revert to the default handgun. However, if the player picks up a weapon of the same type he or she is currently wielding, then the ammunition of the new weapon is instead added to the current amount.
The player can conserve ammo by attacking an enemy at close range, causing he or she to use a melee attack instead of firing a weapon. When an enemy is defeated with a close-range attack, the amount of points awarded will be doubled. The player can also attack the enemy with a jump depending on the timing. The player can also throw an explosive (which serves as the character's sub-weapon) by pressing the shoot and jump buttons simultaneously while standing or crouching. The type of explosive used by the player varies depending on the character. The player can use explosives to take down several enemies in a fixed range, allowing players to accumulate more points than by killing them with simple gunfire.
Objects in the environment can also be used to fight enemies. Like in the original game, elevators can be used to crush enemies standing above or below one. There are also oildrums that can be exploded with gunfire. Like the player's sub-weapons, they will leave a trail of fire that will burn off any enemy that comes in contact with it. Enemies that are killed by a trail of fire gives out more points. During the later half of the game, the player will also have to deal with electric barriers that will harm both, players and enemies alike. If an enemy is killed with an electric barrier, the player will be awarded with additional points.
The player will lose a life depending on the following situations.
* His or her health gauge reaches zero after sustaining too much damage.
* The player does not finish a stage on time. While the time limit is usually not displayed, the game will hurry up the player if he or she takes too long to reach the next red door. When there's not much time left, the amount of remaining seconds will be displayed on-screen.
* The player falls into the ground from a tall height (two-stories or more). However, the player can fall from a tall height without losing a life during the brief invincibility window after starting a new life.
* The player is crushed by an elevator.
* The player fails to complete the final stage before the countdown of 180 seconds. The terrorists will launch a missile, causing an instant Game Over with no option to continue.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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